Display Name = ""
Parallax Name = "Mountains1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeTileset([197])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeTileset([197])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeTileset([196])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Inside, those without the power to fight are taking refuge."])
    ShowText(["Let's go outside and fight!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Inside, those without the power to fight are taking refuge."])
    ShowText(["Let's go outside and fight!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Inside, those without the power to fight are taking refuge."])
    ShowText(["Let's go outside and fight!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Inside, those without the power to fight are taking refuge."])
    ShowText(["Let's go outside and fight!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Inside, those without the power to fight are taking refuge."])
    ShowText(["Let's go outside and fight!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Inside, those without the power to fight are taking refuge."])
    ShowText(["Let's go outside and fight!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 107, 41, 1, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["I can only do this much..."])
    ShowText(["Please, help my comrades."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["suzume_fc1", 3, 0, 2])
    ShowText(["\\n<Sparrow Girl>"])
    ShowText(["P-Please help me..."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ControlVariables([1002, 1002, 0, 0, 91])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["No way, why are you guys...?!"])
    ShowTextAttributes(["juraabis_fc1", 0, 0, 2])
    ShowText(["\\n<Jura Aevis>"])
    ShowText(["This is a den of cowards..."])
    ShowText(["We'll make them understand reality!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What's going on?"])
    ShowText(["Are they also of the Harpy tribe...?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That seems to be the queen's faction I've heard about."])
    ShowText(["I can't believe they would attack even their own kind's village..."])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_juraabis_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["juraabis_fc1", 0, 0, 2])
    ShowText(["\\n<Jura Aevis>"])
    ShowText(["Who are you all?"])
    ShowText(["Do you intend to meddle in the Harpy tribe's problems...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We all have things we want to say, but..."])
    ShowText(["I can't just stand by and watch this kind of thing!"])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["The Harpies here helped Big Sis Eden."])
      ShowText(["We'll take down that enemy."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1815, false, false])
    ControlSwitches([81, 81, 1])
    ControlVariables([1159, 1159, 0, 0, 5])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["I never thought that armed kin would come attacking..."])
    ShowText(["...If that's the case, the leader is in danger!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Leave it to us, we'll go help!"])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["The enemy's target is the leader..."])
      ShowText(["Let's hurry to her house!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Getting involved in the quarrels between monsters..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Well, I do owe a favor for helping Eden."])
    ShowText(["I shall lend a hand in resolving this trouble!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I cannot overlook harpies fighting among themselves."])
    ShowText(["Let's go help our leader, Lucretia!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 107, 41, 1, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 107, 40, 15, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 107, 31, 19, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 107, 17, 26, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 107, 7, 24, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([6, "80_queenhapy_st12", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_cirquec_st41", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -180, 0, 100, 100, 255, 0, 60, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["What weak subordinates you have."])
    ShowText(["Can you really protect your comrades in that state...?"])
    ShowTextAttributes(["queenhapy_fc1", 5, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["Queen, why are you doing this!?"])
    ShowText(["To commit such foolishness as fighting among our own kind, are you in your right mind!?"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["I want to make you understand."])
    ShowText(["That peace must be won through strength!"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["With pacifism, you can't protect anything!"])
    ShowText(["Know this truth through experience!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it!"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_cirquec_st41", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["Are you... a mixed group of humans and monsters?"])
    ShowText(["Are you perhaps the kind Lucretia's friends...?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I'm not interested in your internal disputes..."])
    ShowText(["But we have a debt of gratitude for helping our comrades."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Moreover, I cannot overlook a one-sided attack on our kin!"])
    ShowText(["If this continues, we will be your opponents!"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["Alright... this is the power of me, who is called the War Goddess!"])
    ShowText(["I'll show you plenty!"])
    ConditionalBranch([4, 374, 0])
      ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
      ShowText(["\\n<Zenovia>"])
      ShowText(["It's been quite a while."])
      ShowText(["We met once at the Monster Realm Conference..."])
      ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>"])
      ShowText(["You are... Queen Scylla?"])
      ShowText(["Why on earth are you acting with these people!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 374, 0])
      ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
      ShowText(["\\n<Aria Lamia>"])
      ShowText(["……………………"])
      ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>"])
      ShowText(["You are... Queen Lamia?"])
      ShowText(["What are you doing in a place like this!?"])
      ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
      ShowText(["\\n<Aria Lamia>"])
      ShowText(["N-No, that's not it..."])
      ShowText(["I'm just a passing snake."])
      ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>"])
      ShowText(["I don't understand at all, but..."])
      ShowText(["If you're going to get in my way, I'll take you on!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 377, 0])
      ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
      ShowText(["\\n<Refletsia’>"])
      ShowText(["My opinion is as unwavering as yours, but..."])
      ShowText(["For now, I'll let you defeat me here."])
      ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>"])
      ShowText(["Another me...!?"])
      ShowText(["No, since we've confronted each other on the battlefield, I'll put my questions aside for now..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1819, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_cirquec_st43", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["cirquec_fc5", 2, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["To overwhelm me..."])
    ShowText(["Who are you all, really...?"])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["You attacked while we were in this village..."])
      ShowText(["That's your mistake."])
      Empty([])

    BranchEnd([])
    ShowPicture([6, "80_queenhapy_st12", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_cirquec_st41", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -180, 0, 100, 100, 255, 0, 60, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 60, true])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["queenhapy_fc1", 5, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["Please stop it, Your Majesty..."])
    ShowText(["If you continue this fight, it will lead to the ruin of our clan."])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["Even if we stop fighting, there is no future..."])
    ShowText(["Do you know why Finoa has been at peace for the past several years?"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["It's because we continued our expeditions and fought against the viscous monster forces!"])
    ShowText(["Without that, enemies would have rushed in here too!"])
    ShowTextAttributes(["queenhapy_fc1", 5, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["If enemies are coming, let's meet them head-on."])
    ShowText(["However, we shouldn't need to initiate a war ourselves."])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["That's what you call naive."])
    ShowText(["It's not a situation where we can just focus on defense and hope for the best."])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["We need to take action and weaken the enemy's strength..."])
    ShowText(["If we give them any leeway, the day we are attacked and destroyed will be right in front of us!"])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Hey, you two..."])
    ShowText(["Please discuss the security policy debate at another time."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["From my rough calculations, if we continue fighting at this scale..."])
    ShowText(["In fifty years, the total population of the Harpy tribe will be two."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["How can you come up with such calculations so quickly...?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Crushing monsters is my specialty..."])
    ShowText(["...but that's not important right now."])
    ShowTextAttributes(["queenhapy_fc1", 5, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["In any case, if that calculation is true..."])
    ShowText(["Continuing this war is the path to destruction, isn't it?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That said, sticking strictly to defense is also foolish."])
    ShowText(["The enemy will only build up enough military strength to destroy this village."])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["It makes sense that it would turn out that way."])
    ShowText(["If we don't constantly attack and crush the enemy, peace will not come."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["In other words, both sides have their reasons..."])
    ShowText(["And both sides are on a precarious path."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["However, the biggest folly is..."])
    ShowText(["To fight among ourselves and end up destroying each other!"])
    ShowTextAttributes(["cirquec_fc5", 2, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["So I will propose a mediation plan from a neutral position."])
    ShowText(["Lucretia, you shall become the leader of the Harpy tribe!"])
    ShowTextAttributes(["queenhapy_fc1", 5, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["Me...?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["And then, over the course of decades, you will increase your numbers."])
    ShowText(["Reproduce endlessly and create a strong flock."])
    ErasePicture([6])
    ShowPicture([5, "80_cirquec_st41", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The Queen Harpy will retire from today."])
    ShowText(["And fight for a greater cause."])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["A greater cause...?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We are plotting to overthrow the Dark Goddess and the Six Ancestors."])
    ShowText(["Join us and fight against the Dark Goddess!"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["The Dark Goddess...!?"])
    ShowText(["Are you all in your right minds...?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If we defeat the Dark Goddess, the power dynamics of the world will change drastically."])
    ShowText(["Central authority will be lost, and an era of warlords will come."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["In that case, if you play a major role in defeating the Dark Goddess..."])
    ShowText(["The prestige of the Harpy tribe will rise, and the enemies will significantly decrease."])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["Indeed, if you become renowned as a warrior who defeated the Dark Goddess..."])
    ShowText(["My existence will become the ultimate deterrent."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Queen Harpy... no, War Goddess Refletsia."])
    ShowText(["Come with us."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I am the Goddess Ilias..."])
    ShowText(["I have come from another world to destroy the Dark Goddess."])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["Ilias...!?"])
    ShowText(["No way, the ancient Goddess who perished in the Great Monster Wars...!?"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["Rumors say the Dark Goddess's army is fighting against the celestial army..."])
    ShowText(["So that was true."])
    ShowTextAttributes(["cirquec_fc5", 1, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["...Alright, I'll play along."])
    ShowText(["Take me to the greatest battlefield."])
    ErasePicture([5])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(377)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Refletsia has joined the party!"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["cirquec_fc5", 1, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["...The blood of the War Goddess is stirring."])
    ShowText(["In this great war against the Dark Goddess, I will adorn it with my spear."])
    ConditionalBranch([4, 374, 0])
      ConditionalBranch([4, 378, 0])
        ShowTextAttributes(["cirquec_fc5", 1, 0, 2])
        ShowText(["\\n<Queen Harpy>"])
        ShowText(["Queen Scylla and Queen Lamia..."])
        ShowText(["You too have been drawn into the whirlpool of the impending chaos."])
        ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
        ShowText(["\\n<Zenovia>"])
        ShowText(["No, not at all."])
        ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
        ShowText(["\\n<Aria Lamia>"])
        ShowText(["Not at all, I assure you."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>"])
    ShowText(["Lucretia... I leave my fellow kin to you."])
    ShowText(["Do your best to breed and build a strong flock."])
    ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["...Yes, I accept."])
    ShowText(["Let's raise a group that will not lose to any enemy."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...With this, this ridiculous commotion comes to an end."])
    ShowText(["I got caught up in a terrible uproar to save Eden."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["To successfully mediate and even pull the Queen into our ranks..."])
    ShowText(["You do show your leadership at times, Ilias!"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["And to think, you would unusually admit to increasing the monsters..."])
    ShowText(["You didn't dislike monsters, did you?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["After all, this is the monster world, not a realm I concern myself with."])
    ShowText(["I don't care if the number of monsters increases or not."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, the internal strife of the Harpy tribe has settled amicably."])
    ShowText(["The queen's subordinates have also come to live in the village, deepening their bonds."])
    Wait([30])
    FadeoutScreen([])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then, the next day—"])
    Wait([60])
    TransferPlayer([0, 535, 63, 27, 4, 2])
    RecoverAll([0, 0])
    ControlSwitches([100, 100, 1])
    ControlVariables([1159, 1159, 0, 0, 6])
    ControlVariables([1002, 1002, 0, 0, 90])
    FadeinScreen([])
    Script(["gain_medal(118)"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([6, -1, 4])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 107, 17, 9, 2, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ Straight right, behind the tree."])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ Straight right, behind the tree."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ Straight right, behind the tree."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["← Straight left, behind the tree."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["← Straight left, behind the tree."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["← Straight left, behind the tree."])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑Go straight ahead, behind the tree."])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["k_hapy_fc1", 2, 0, 2])
    ShowText(["\\n<Knight Harpy>"])
    ShowText(["Ugh, the difference in strength is clear..."])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["marchosias_fc1", 0, 0, 2])
    ShowText(["\\n<Marchosias Girl>"])
    ShowText(["You're on Lucretia's side, right!?"])
    ShowText(["I'll beat you down!"])
    BattleProcessing([0, 1816, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Do you really hate us that much...?"])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Ah, it's gotten dirtier than before washing..."])
    ShowText(["I guess it's better if I do it..."])
    Empty([])
